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AI Insights · Timothy · January 2025

Top 5 Hybridcasual Games in Saudi Arabia: Q4 2024 Performance

Explore the performance trends of top hybridcasual games in Saudi Arabia for Q4 2024, with insights on downloads, revenue, and active users.

Top 5 Hybridcasual Games in Saudi Arabia: Q4 2024 Performance

In the fourth quarter of 2024, the hybridcasual games market in Saudi Arabia exhibited notable trends. Data from Sensor Tower provides insights into the performance of the top five games on a unified platform.

Pizza Ready! saw a peak in weekly downloads at 45.5K in late October, followed by a gradual decline to 26K by the end of December. Revenue fluctuated, reaching a high of $653 in October and stabilizing around $400 by December. Active users decreased from 179K to 134K over the quarter.

Hole.io experienced a surge in downloads, peaking at 49.5K in early December. Revenue showed a steady increase, culminating at $156 in the final week. Active users rose significantly, from 144K to 217K, indicating growing engagement.

Paper.io 2 maintained consistent performance with downloads starting at 31.6K, dipping mid-quarter, and then rising again to 21.7K. Revenue remained relatively stable, averaging around $300. Active users saw a significant increase towards the end of the quarter, reaching 245K.

Brain Test: Tricky Puzzles exhibited a notable rise in downloads, peaking at 34.5K in early December. Revenue achieved its highest point at $377 in late December. The game’s active users increased from 140K to 194K, reflecting strong retention.

Super Fighter 3: Open City showed stable download numbers, starting at 27.9K and ending at 22.6K. Revenue fluctuated slightly around $250, while active users increased from 161K to 184K, indicating consistent player engagement.

These insights highlight the dynamic nature of the hybridcasual games market in Saudi Arabia. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025